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Analytically-minded game designer with a deep love for stories and the games that tell them. I was most recently employed as a part-time contract level designer by Hyporeal Ltd. working on their debut title Blackheart. I am eagerly searching for my next contract or full-time opportunity to grow my skills and knowledge.

Take a look at Blackheart from Hyporeal Ltd. on Steam by clicking the banner!

And here’s some highlights from past projects:

Trial of Passage

Role: Game Designer

Engine: Unity

Team Size: 8

Duration: 4 Months

My university capstone project where a team of designers and I created a 3D Action Adventure game. I was responsible for many player avatar actions, camera modes and behaviors, player controls, creating a template to simplify enemy creation through script inheritance, and several levels. During the last month of the project we were joined by a team of 4 artists and I led our collaboration efforts as they created most of the game’s assets and animations. I was then responsible for most of the animation and model implementation.

Scraps

Role: Game Designer

Engine: Unity

Team Size: 4

Duration: 3 Months

A University project where I was given a 3D Action Adventure game with pre-designed mechanics then tasked with creating a level and implementing unique mechanics to support the level. I chose trampolines and object snapping. I also utilized Unity’s particle system and particle collisions to create electrical effects that damage the player on contact. We were then formed into teams and instructed to seamlessly link our levels to create a complete experience.

AI Paradox

Role: Game Designer

Engine: Unity

Team Size: 1

Duration: 1 Month

AI Paradox is a top-down shooter prototype I made in Unity for Game Design II, and was my first time being told to just make something cool. It started with an idea that you’re playing as a superhero whose powers are centered around hacking. It was just a short prototyping project, and nothing too fancy. But what I learned during this project formed the basis of a lot of what I created for projects in the time since.